![]() The code is written on the third floor, all around the broken window. The combination is generated randomly between each playthrough but a clue can be found on the second floor. The safe in the room facing the stairs, on the second floor. The clue is next to the safe, along with The Thirteen Months, the book required to solve it.ĭunwall City Trials Combinations Combination Jelly's safe in the Old Port District sewers. The combination can be learned from a note found in an abandoned building, past the bridge leading to Daud's base, near the River Krust cluster. The underwater safe at the start of Central Rudshore in the Flooded District. The Propaganda Officer is found in the broadcast station. The combination is given to Corvo by the Propaganda Officer so he can fulfill the non-lethal objective. Lord Regent Hiram Burrows' safe in his private quarters in Dunwall Tower. The combination is given to Corvo if he disables the Wall of Light for the prisoners. The safe behind the painting in the wrecked building where the prisoner pen is outside the Sokolov estate. The clue is given in a note reminding Pratchett to find the number in each of the paintings in his house: the "crowded place", the shipping yard, and the whaling ship. Pratchett's safe in his house near Kaldwin's Bridge. The combination is given by Bunting when interrogating him at the Golden Cat, provided that Corvo has first either visited the safe or Slackjaw has given Corvo a second mission. It can also be recovered from an Overseer named Overseer Berthold, if Corvo chooses to save him and his sister, Elsa, from his fellow Overseers. The combination can be found in three different locations: in the alley past Holger Square in a note in the mess hall and under the bed to the left of the safe. The barracks safe in the Overseer's Back Yard. The clue is in the kennel cell with the two prisoner corpses. The locked kennel door in the kennel below the Office of the High Overseer. The code is also written on the corner of one of his chalkboards displaying a drawing of a whale. The clue is in Doctor Galvani's building reading his journal hints that his favorite numbers are the combination. ![]() The combination is found by looking past the empty bottles on the shelf behind the safe. A note written for a man named Jelly can be found nearby. None of them even apply to a Save Editor to begin with since that wouldn't even touch old files and would be built for the new game and even if it did it's literally just different item ID's or at worst a different Save Format.The safe in the sewers past the spot where Corvo Attano gets his gear. Your reasons are just bad on so many different levels honestly. ![]() Honestly don't know where to start with this. I'm afraid now it's two different games and saving can not be transferred painlessly. These and other global changes have been made to the game. ![]() It may happen that you will use rage at the same time, which is unprofitable. This is probably the main disadvantage of the new version, now you can not be sure that the ally uses rage. And when buying an item from a merchant will now be written in the crafting of what weapons he participates, before this was not.Īlso your hero on rage in Definitive Edition does not Shine bright blue light now. Just items in the inventory in the Definitive Edition are divided into categories, not collected together as before. For example, throwing weapons such as grenades, Molotov cocktails, a can of meat, as well as first aid kits and alcohol in the Definitive Edition no longer occupy a slot in the inventory of heroes. Some game parameters and inventory of heroes have been changed. Originally posted by (C)FatheredPuma81:How is it impossible without hacking the game vs the original? Is the save file heavily encrypted or something with the code and item ID's buried deep inside?
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